Estava gostando do jogo. Joguei a tarde toda, para ficar preso no final após matar o Legion boss umas 4 vezes e tentar voltar todo o caminho com pouco hp e milhares de medusas, morcegos e esqueletos loucos. O char não consegue alcançar a plataforma para voltar todo o caminho. Por que voltar todo o caminho? Por que não colocou um warp após o boss? Eu estou deixando passar alguma habilidade? Estou com 89% do jogo.
My little brother is a fan of anything similar or a pixal art by itself. Your game is well made and has that retro old style of Castlevania combined with Metroidvania! Nice... You have made it on Top of 134 games that I have reviewed, well done!
This is a new content idea project that I started recently! I intend to keep doing this daily with enough support, join to the channel if you are interested!
Play it, its nice, the gameplay is solid, perhaps are little things i dont like but most i like it, i share in my channel, hope this make more people know of this fangame :
Turning the original Castlevania into a metroidvania style game is a fantastic idea and I'm having a lot of fun with it so far! I'm a little confused about how to get some of the health upgrades, but I'll figure those out as I go. My only real complaint is with the moving platforms. Some of them move so fast you can barely see them. I'm not sure if they're supposed to work that way or if my it's just my PC, but it made certain sections pretty ridiculous. I also think that some of the higher definition backgrounds really clash with the NES aesthetics, but that's more of a nitpick.
thanks for the comment, some platforms if I change the speed of movement on purpose but none is impossible to use, the game is finishable, and regarding the background graphics, yes, they collide a bit with the aesthetics but it is more like giving a sentimental touch to symphony of the night
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Awesome!
Really wish I could use my NES style gamepad, but this is ambitious and looks great. Keep at it!
Update: I tried using XMicroX and X360CE, but nothing seemed to work. 8BitDo M30, if curious.
Estava gostando do jogo. Joguei a tarde toda, para ficar preso no final após matar o Legion boss umas 4 vezes e tentar voltar todo o caminho com pouco hp e milhares de medusas, morcegos e esqueletos loucos. O char não consegue alcançar a plataforma para voltar todo o caminho. Por que voltar todo o caminho? Por que não colocou um warp após o boss? Eu estou deixando passar alguma habilidade? Estou com 89% do jogo.
todos los saltos son realizables solo es muy preciso saltar desde el borde y sin tanta altura, los saltos son graduables
esta de pana el game
gracias, me alegra que te guste
My little brother is a fan of anything similar or a pixal art by itself. Your game is well made and has that retro old style of Castlevania combined with Metroidvania! Nice... You have made it on Top of 134 games that I have reviewed, well done!
This is a new content idea project that I started recently! I intend to keep doing this daily with enough support, join to the channel if you are interested!nice idea, thanks for include my game in your video
Thanks, and you are most welcome! Your game deserved a place there for sure, keep up the good work.
Play it, its nice, the gameplay is solid, perhaps are little things i dont like but most i like it, i share in my channel, hope this make more people know of this fangame :
thank you for your message and share ;)
Turning the original Castlevania into a metroidvania style game is a fantastic idea and I'm having a lot of fun with it so far! I'm a little confused about how to get some of the health upgrades, but I'll figure those out as I go. My only real complaint is with the moving platforms. Some of them move so fast you can barely see them. I'm not sure if they're supposed to work that way or if my it's just my PC, but it made certain sections pretty ridiculous. I also think that some of the higher definition backgrounds really clash with the NES aesthetics, but that's more of a nitpick.
thanks for the comment, some platforms if I change the speed of movement on purpose but none is impossible to use, the game is finishable, and regarding the background graphics, yes, they collide a bit with the aesthetics but it is more like giving a sentimental touch to symphony of the night